Higher production cost, but these divisions are nearly unstoppable. 6, which is barely enough. Fourth, use the Raiding Fleet designer if possible. Go to hoi4 r/hoi4. Used for balance. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Having air superiority is super important for spotting and battle. Keep the roaches cheap. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. You should always add exactly one float plane catapult to all of your capitals. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. For comparison, the BC1 costs 6853. ago. I usually use the name of the class "retrofit. Best Naval doctrine is spamming naval bombers. using fleet in being makes this combo super deadly. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. • 6 yr. Turn Expert AI on at a minimum. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. Now compatible with 1. The way naval hit probabilities work in hoi4, it's a reasonable concept. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Then, I deleted the contents of the HOI4 folder and tried again. Archived post. Overall against the AI its viable, but adding some CLs will help a lot. Overspending on a navy can hurt you overall. Tank destroyers are worth it situationaly on multiplayer games only. Also they are cheap and expendable meaning they are great for getting naval dominance 3. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. I would say subs are the most OP. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. There is no point in adding more than three main batteries. we will not be talking about anti submarine warfare in this guide. and then countering it with naval bombers/anti-sub destroyer spam. Please remember this video is not the be all end all, a. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. Submarine Hull: 0. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. That said basically every part of this game is better in MP. Trips. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. Sub 3’s are very good, and they are very quick to build. r/hoi4. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. 65, which is about 21. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. This game takes the civ test I did for this video: and turns it. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. But you can just spam light attack on light cruiser. The ship. Destroyers with mines and anti sub launchers are relatively cheap. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. Kaisha. but for making screens, use something with light attack. Lots and lots of mines. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. For the record, my play style is usually just spamming naval mines because that's all I understand. Puppet and annex to get the fleet. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Spam submarines hard and do most of the fighting on ground and air. This video gives a basic explanation of destroyers, their possible applications & relevant templates. r/hoi4. 1% of largest communities on Reddit. Submarine Spam, destroyer spam it just doesn't work. 5 production per day. Naval strike. Depends on your viewpoint. That makes planes far more important than infantry. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. You are not detecting subs better with tactical bombers. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. 23. It's a luxury problem but it can save a lot of unnecessary work, though. Yeah you'll be fine with carriers + destroyer spam. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. . This video gives a basic explanation of destroyers, their possible applications & relevant templates. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. How to build ships in By Blood Alone. Against the AI, no. Turn your 18 width infantry with shovels into 40 width 14-4s with R. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. For example: 'ae 100 infantry_equipment_1'. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. The light guns shot at the screens first - most of the destroyers were sunk by light guns. @EmhaN In the tank designer, look at the upper left side. ; About Hearts of Iron. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Now all of them can pierce it, I end my anti-tank gun production because its useless. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Denkt Left the forums permamently. I wouldn't produce more then 8 of them for the beginning of war. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. For fast encirclement use medium with a lof of soft attacks. The takeaway is that torpedo destroyers probably aren't worth it in most cases. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. and since heavy cruisers are cheaper than. 366K subscribers in the hoi4 community. The combination of speed and visibility make your ships much more difficult to hit. Alex_brunius Field Marshal. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. The second is to turn the tank into an SPG, and put it in a division. Sub 3s, Light attack spam, torpedo screen spam, etc. (Supp : log, art,recce,eng,maint) That's what I use. ago. Navy in MP is crazy fun. Moderator. it's light cruisers that destroy screens a. Template 4. . Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. Having a ton of navs basically guarantees you’ll win. 2 inch Mortar. You don’t need lots of torpedo destroyers. Destroyer Class: All-Around Destroyer. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. Is composed of heavy tank destroyers and destroys heavy tanks. Invade Poland ASAP. Target cost 5200-5300. Morale an important program for improving the cooperation of human subunits. dishhawkjones • 2 yr. Sub detection +9. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. I decided to test out what anti air does exactly for a ship. Then the torp destroyers kill enemy caps. This page was last edited on 25 December 2016, at 08:31. You can put groups of DDs on Invasion support to have them tag along with the troop transports. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Subs are the best scouts, best convoy raiders, and best minelayers. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. netherdraku • 4 yr. Fourth, use the Raiding Fleet designer if possible. Lets look at some IRL examples. -Torpedoes aren't affected by combat rows (see next part). 370K subscribers in the hoi4 community. It will generally do all three better than light cruisers. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Report. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Description. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. I stumbled into decision of which of the 2 choices I should pick as the US. subs joining also mess with the engagement ranges and lead to you. An updated, searchable list of HOI4 equipment names to cheat codes conversions. 6x. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. Finally, use destroyers for your torpedo attackers. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Pretty damn cheap for its effects. . I would say subs are the most OP. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. I'd say hoi4 community overestimates the. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Still, cheesing the AI dumbness and stealing their fleet on. III & ML 4. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. there is 3 important modules to a good spam destroyer design. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Neither of. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. This is the most important part. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. They win vs 80~ ship fleet with about 4 damaged ships. it's light cruisers that destroy screens a. There are two main types of Roach, air Roach and no-air. Go to hoi4 r/hoi4 • by. May 28, 2010 15. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Medium battery vs light battery. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). D. Light cruisers, especially with the. I have a feeling it will get crushed by a large stack or by naval bombers. increased number of convoys covered by each destroyer on escort from 10 to 12. As we all know ships in Hoi4 have been completely changed the old. The maximum number is 999,999,999, anything higher than. In this video I look over the potential new naval meta. Created by Freezer. Destroyer spam is the old meta. Double line at in Divisions, move them around to counter armour. Air defence. Safer against subs only naval bombers. Finally, use destroyers for your torpedo attackers. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Roach destroyer spam always works due to random. Go to hoi4 r/hoi4 • by. They win a few battles but I don't seem to make progress. Each support company weighs 0. Question about the Naval Meta . In effect, this mod makes carriers weaker. You can refit it to have some pretty amazing sub detection. 10mpg with 10 gallons is 100 miles. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Can certainly start off the campaign with less to get the ball rolling but spam. The counter to carrier spam is spamming more carriers than the enemy. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. There are essentially two metas. For naval doctrine, almost always use trade interdiction. k. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. And as a Minor that is a problem. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. Surface detection +5. That makes "super marines", thus the name "space marines" from warhammer 40k. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. 3x. It's the meta for a reason. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. arty for soft attack 21w. This thread is archived. Cruiser Hull: 2. All 4 of these things buff the AA defense. 375K subscribers in the hoi4 community. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. a tragedy that will halt Japan for the rest of the game. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. 68 Badges. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Set the fleet to convoy raid mission with: split. The development of the torpedo gave rise to the Jeune École doctrine, which held. r/hoi4. First fleet had 3 carriers, second fleet had 2 carriers. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Which makes them much more difficult to sink. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Never miss a thing. I’ve seen Das Boot and it doesn’t take much to take them out of commission. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. Radar cruisers and aa capital ships are useful as well if you can afford them. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. If you want to do navy the universal ships are light cruisers. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. The engine keeps them fast. Design/update the best anti-sub destroyer you can. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. xoldfashionedx Research Scientist • 5 yr. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. Build medium tanks and mechanized. Howitzer have 2 uses. -Super Battleship / Carrier style. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. For better or for worse, magazine hits are not included in hoi4's critical hits system. And take of those mods. Jun 20, 2020 @ 3:05am Originally. DD spam works, it just falls flat against 5-10 CLs. For naval doctrine, almost always use trade interdiction. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. 2. Carlcarl1984 • 2 yr. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. S. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Light Attack Destroyer Spam. You should aim for a total of at least 4-5 destroyers per cruiser. Reply. this division is the most efficient. 3. E. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. 0 unless otherwise noted. Infantry can also be upgraded to the point where they can handle. Whenever you get air. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. Heavy tanks can mount the same cannons AND they have more breakthrough. 1, each battalion weighs 0. In this video I look over the potential new naval meta. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. with entire Asia lands and slots, u can. It's a game, after all. 3: The 40 width Heavy Tank Destroyer. In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. The most one could expect is that more anti air means that a ship would take around 30 naval. An unlikely ally, an upgraded Medium Tank Destroyer 3. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. In Europe, a heavy tank destroyer is really handy. I think battleships better than heavy cruisers. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Check it out here. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. ago. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. View community ranking In the Top 1% of largest communities on Reddit. Maybe go for breakthrough instead. 10 things I noticed/thought about HOI4. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. 10 to 1 advantage easy. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Also use some heavy cruisers built to kill screens too. Our first focus will be "Purge the Kodoha Faction". SP AA and Tank Destroyers have less soft attack. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. , you can bump that number up to ~30. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. But you can't hit Screens with submarines. That makes planes far more important than infantry. Bait them into encirclement or just out murder them. ago. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. L. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible.